Description of the technology

VR/AR/XR software is a set of tools, applications, and platforms that enable the creation, management, and interaction with virtual, augmented, and mixed environments. With these technologies, users can interact with simulated worlds, receive real-time data, and visualise three-dimensional objects. The software is used in a wide range of fields, including education, industry, entertainment, medicine, and marketing.

Mechanism of action

  • The VR/AR/XR software is based on processing data from sensors, cameras, and control devices and rendering 3D images that adapt to the user’s position and movement. In augmented reality (AR) environments, the software overlays virtual elements on top of real camera images, enabling interaction with visual data in real time. The software also enables integration with data analytics systems to create intelligent environments that dynamically respond to user actions.

Implementation of the technology

Required resources

  • 3D graphics software: Tools, such as Unity or Unreal Engine, for creating virtual environments.
  • VR/AR devices: Goggles, controllers, and sensors to interact with the software.
  • IT infrastructure: Servers and cloud computing to support real-time rendering and data synchronisation.
  • Technical team: 3D graphics specialists, software engineers, programmers, and interface designers.
  • Computing environment: The computing power needed to render complex 3D models in real time.

Required competences

  • Computer graphics: Ability to create and optimise three-dimensional models and interactive environments.
  • Programming: Knowledge of languages used in VR/AR application programming, such as C#, Python, and JavaScript.
  • Interface design: Creating intuitive and functional user interfaces in VR/AR environments.
  • Performance optimisation: Ability to optimise software to run smoothly on various VR/AR devices.
  • Project management: Competence in VR/AR/XR project planning and execution.

Environmental aspects

  • Energy consumption: Rendering 3D graphics in real time requires a lot of processing power, which increases electricity consumption.
  • Raw material consumption: Manufacturing VR/AR devices, such as goggles and sensors, requires the use of raw materials, including rare earth metals that are difficult to mine and process.
  • Emissions of pollutants: The production of VR/AR devices and software support servers can lead to CO2 and other emissions.
  • Recycling: Upgrading VR/AR equipment generates electronic waste that needs to be properly managed and recycled.
  • Water consumption: Cooling data centres that support VR/AR infrastructure can lead to high water consumption.

Legal conditions

  • Legislation governing the implementation of solutions, such as AI Act (example: regulations on accountability for interactive VR/AR applications used in education and medicine).
  • Safety standards: Regulations for the security of users using VR/AR software and the protection of data that is processed in these systems (example: ISO/IEC 27001 regarding information security).
  • Intellectual property: Protection of algorithms, 3D models, and software developed in VR/AR environments (example: copyright on technologies used in VR/AR applications).
  • Data security: Regulations for the protection of users’ personal data in VR/AR applications, especially if used in medicine and education (example: GDPR in the European Union).
  • Export regulations: Restrictions on the export of advanced VR/AR software and devices to sanctioned countries (example: regulations for the export of VR/AR technologies to restricted countries).

Companies using the technology