VR/AR/XR Infrastructure

Description of the technology

VR/AR/XR infrastructure is a set of technologies and hardware that support the operation of virtual, augmented, and mixed reality. It includes both hardware components (such as VR goggles, cameras, sensors, and controllers) and software and platforms that enable users to interact with 3D worlds in real time. VR/AR/XR infrastructure is crucial to the development of applications in fields such as education, entertainment, industry, and medicine.

Mechanism of action

  • VR/AR/XR infrastructure is based on processing data from sensors, cameras, and other devices to generate interactive experiences in a virtual or augmented environment. The VR/AR/XR goggles, equipped with screens and sensors, track the movements of the user’s head and change the image to match the field of view. Controllers and sensors enable users to manipulate objects in a virtual world. In advanced XR systems, the real world is enhanced with virtual elements in real time. The whole system is based on a network and cloud infrastructure that enables data synchronisation and processing.

Implementation of the technology

Required resources

  • VR/AR devices: Goggles, sensors, and controllers that enable users to interact with the virtual environment.
  • Computing power: Cloud servers and platforms that support real-time rendering.
  • Software: VR/AR/XR design and content creation tools, such as Unity and Unreal Engine.
  • Technical team: Specialists in software engineering, 3D graphics, and VR/AR project management.
  • Computing environment: Platforms for managing and synchronising data in real time.

Required competences

  • Computer graphics: Ability to create three-dimensional models and virtual environments.
  • Programming: Knowledge of programming languages used in VR/AR/XR, such as C#, Python, and JavaScript.
  • VR/AR project management: Competence in VR/AR/XR project planning and execution.
  • Process optimisation: Ability to optimise VR/AR applications and devices to run smoothly in real time.
  • Data security: Knowledge of methods to protect user privacy and secure infrastructure.

Environmental aspects

  • Energy consumption: High electricity demand to power VR/AR devices and servers that process data in real time.
  • Emissions of pollutants: The production and operation of VR/AR equipment and computing infrastructure can contribute to CO2 emissions, especially in data centres.
  • Raw material consumption: Manufacturing high-tech VR goggles, sensors, and controllers requires raw materials, including rare earth metals that are difficult to obtain.
  • Recycling: VR/AR equipment upgrades and replacements generate electronic waste that must be disposed of properly.
  • Water consumption: Cooling data centres that support VR/AR/XR infrastructure can lead to significant water consumption.

Legal conditions

  • Legislation governing the implementation of solutions, such as AI Act (example: regulations on accountability for interactive VR/AR/XR systems in education and medicine).
  • Safety standards: Regulations for the security of users using VR/AR/XR technologies and the data that is processed in these systems (example: ISO/IEC 27001 regarding information security).
  • Intellectual property: Protection of 3D designs, models, and software used in VR/AR/XR systems (example: copyright on 3D models).
  • Data security: Regulations for data protection of VR/AR/XR users (example: GDPR in the European Union).
  • Export regulations: Restrictions on the export of advanced VR/AR devices and computing technologies to sanctioned countries (example: regulations for the export of VR/AR technologies to restricted countries).

Companies using the technology